//
//  SceneDelegate.swift
//  sss
//
//  Created by hrrMac on 2019/9/28.
//  Copyright © 2019 hrrMac. All rights reserved.
//

import UIKit

@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        guard let _ = (scene as? UIWindowScene) else { return }
        configWindow()
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }
    
    func configWindow(){
        if !UserDefaults.info(key: .isFirstOpenApp_Bool) {
            UserDefaults.setInfo(true, key: .isFirstOpenApp_Bool)
            let nav = GuideViewController.init()//UINavigationController.init(rootViewController: GuideViewController.init())
            nav.jumpBlock = {
                self.configHomeWindow()
            }
            window?.rootViewController = nav
            window?.makeKeyAndVisible()
            return
        }
        self.configHomeWindow()
        
    }
    
    func configHomeWindow(){
//        let nav = UINavigationController.init(rootViewController: HomeViewController.init())
        
        print(UIApplication.shared.statusBarFrame.size.height);
        
        
        let nav = BaseNavigationViewController(rootViewController: HomeViewController())
        nav.configCustomNavigationBar("nav_bg")
        window?.rootViewController = nav
        window?.makeKeyAndVisible()
    }


}

